Answer by Digital-Phantom
Sounds like you have something in your scene that is Instantiating the timer. Do you have a game/scene manager object that you use to put the timer into a scene? If you do just remove it from all the...
View ArticleAnswer by alok-kr-029
you can do it by checking which level you want to implement the dontdestryonload eg: void Start() { if(Application.loadedLevelName != "Your Level Name which you dont want to duplicate");...
View ArticleAnswer by KnightRiderGuy
On Unity Forums I found this piece of code that cured my duplication of my "CountdownTimerManager" game object: But I still am having issues where my timer will no longer work when I go back into my...
View Article